The AIIDE'12 workshop series will occur October 8-9, 2012 at Stanford University. The workshop series will consist of the following workshops:
Description: The Intelligent Narrative Technologies workshop series aims to advance research in artificial intelligence for the computational understanding and expression of narrative. This workshop brings together a multidisciplinary group of researchers including computer scientists, psychologists, narrative theorists, media theorists, artists, and members of the interactive entertainment industry. From this broad expertise, the workshop focuses on computational systems to represent, reason about, adapt, and perform interactive and non-interactive narrative experiences. This also includes fundamental research in relevant fields such as natural language processing, believable agents, commonsense reasoning and human narrative experiences.
Organizers: Stephen Ware (NCSU), Jichen Zhu (Drexel U.), Raina Hodhod (Georgia Tech)
Date: October 8-9, 2012
Description: In this workshop we explore the relationship between human-computation and entertainment. We are particularly interested in how digital entertainment is being used to encourage human-computation and also how human-computation is contributing to entertainment.
Organizers: Reid Swanson (UC Santa Cruz), Rajan Vaish (UC Santa Cruz), Jeff Orkin (MIT Media Lab)
Date: October 8, 2012 (merged with the Workshop on AI for Serious games)
Description: The goal of the workshop then is to bring together AI researchers and game AI programmers from industry, who are interested in adversarial real-time game AI, to present and exchange ideas on the subject, and to discuss how academia and game companies can work together to improve the state-of-the-art in AI for real-time games.
Organizers: Michael Buro (U. Alberta), Alan Fern (Oregon State), Hector Munoz-Avila (Lehigh U.), Kevin Dill (Lockheed Martin), David Churchill (U. Alberta), Brian Schwab (Blizzard)
Date: October 9, 2012
Description: The workshop will bring together artists/researchers interested in developing systems that autonomously (or interactively) recognize, learn, represent, complete, accompany, compose or interpret music.
Organizers: Philippe Pasquier (Simon Fraser), Arne Eigenfeldt (Simon Fraser), Oliver Bown (U. Sydney)
Date: October 9, 2012
Description: This workshop will explore the unique problems, methods, and solutions in serious game AI, both in current research and existing serious games, and to use this exploration to identify and define promising research pathways and needs.
Organizers: James Niehaus (Charles River Analytics), Alex Godwin (Charles River Analytics), Sean Guarino (Charles River Analytics), G. Michael Youngblood (UNC Charlotte)
Date: October 8, 2012 (merged with the Workshop on Human Computation in Digital Entertainment)